Evaluating the Top 8 Standard Cards

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In almost every standard format, there ends up being the “defining” cards of the format; the defining cards are basically the one that you have to be able to beat if you want to have a competitive deck. Usually, the defining cards are fairly obvious and have an easy-to-see impact on the tournament scene; other times, however, the cards are not so obvious and you have to look a little bit deeper to figure out the reasons why a certain deck is consistently winning. For instance, the Delver deck from not too long ago was very powerful, but not particularly because of the human/insect creature, Delver was very powerful because of Ponder, and thus Ponder was the defining card in this case. So for today, we’re going to take a look at eight of the top cards in standard, in no particular order.

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Two more badges for the price of one!

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Badge Floozy

As I finished up a game against the second opponent in M:tG Planeswalkers 2013 (seriously, guys, get a shorter title), and I pulled up the Steam screen to see the badges that I’d just gotten, it occured to me that it would be really, really easy to nab a couple more… if only I played one more game.

This, of course, was shortly after I opened the game to play “one game” at 1am, with the intent of going to bed an hour later, but it was probably right around 1:59 that I realized that if I played just one more game, I could nab another two badges… the one for winning a game with 10 creatures on the board, and the one for making the opponent run out of cards (which is really an endurance badge, in this case, more than anything else).

My opponent was the second…

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Upcoming StarCityGames Tournament

If you ever consider collecting MTG cards just check how easy it can be at http://www.collecty.net

Magic Girl

Hey guys!

It’s been a while since I have last posted. It has been a mix of school work, work, WoW, and laziness that has caused the lack of posting for the past few Friday Night Magics. What did you miss? Oh… only some combo shenanigans (i.e. Epic Experiment and Primal Surge). I don’t have my exact deck lists but here are some examples of them:

Epic Experiment: http://magic.tcgplayer.com/db/deck.asp?deck_id=1074046 (My version had Psychic Spiral as the win condition)

Primal Surge: http://magic.tcgplayer.com/db/deck.asp?deck_id=1064070 (My version focused more on life-gain and a set of Chalice of Life)

Both decks were absolutely fun to play. Upsetting anyone with combo is always a delight however at the end of the day combo is combo and boy did it perform that way. With Epic Experiment I actually made it into top 4 but the flakey-ness of the deck let me down in my last match…

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It’s just a bit of fun: The story of a personal Revelation

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Caveat Lector

I’m about to tell you the story of a Magic deck; but first, a disclaimer:

If you absolutely, positively must win the next Standard tournament you enter, don’t play this deck.

Ahhh. It’s great to have that off my chest.

You see, I’m not the guy who slips you the secret, mind blowing strategy a few days before the tournament; neither am I the one who takes promising decks and lathes them into killing machines via a week of 8-hour sessions grinding the 2-man queues of MTGO. My brews will not provide you with a surefire ticket to a blue envelope.

I, my friends, am at best a bad beat generator.

A deck designed by me:

  • Won’t turbocharge your bid for the Pro Tour, but it will derail someone else’s – probably in round 3 or 4, when they’re trying desperately not to pick up a second loss (after…

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Welcome!!!

If you ever consider collecting MTG cards just check how easy it can be at http://www.collecty.net

O.B.S. Pack to Power

My name is Mason and I am a casual MTG player in Central Missouri.  I have seen many people do Pack-to-Power and was interested in doing it myself.  So I bought a pack of Return to Ravnica, the latest set from Wizards of the Cost and decided to start my journey…..

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Here is what I opened:

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  • Avenging Arrow ($0.15)
  • Dispel ($0.25)
  • Stealer of Secrets ($0.15)
  • Launch Party ($0.15)
  • Grim Roustabout ($0.15)
  • Tenement Crasher ($0.15)
  • Bellows Lizard ($0.15)
  • Search Warrant ($0.15)
  • Sluiceway Scorpion ($0.15)
  • Azorius Guildgate ($0.49)
  • Tavern Swindler ($0.25)
  • Street Sweeper ($0.25)
  • Rakdos Keyrune ($0.49)
  • Loxodon Smiter ($4.99)
  • Rhino Token ($0.25)
  • Basic Mountain ($0.25)

Value ($8.42)

I will observe the following rules:

  • I trade from one pack all the way to one of the power nine.  I cannot add any cards from my person collection.
  • I cannot trade with myself.
  • I will accept any trade even if it greatly favors…

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The Power Nine (and Jace) – A Look Into the Past

If you ever consider collecting MTG cards just check how easy it can be at http://www.collecty.net

Sometimes, you just need to take a step back from the world of standard and limited and just take a look into the past. So you thought pre-rotation Delver was good? What about Thragtusk or Restoration Angel? Better yet, what about Sphinx’s Revelation or Bonfire of the Damned? All of these cards have at one time been called “too good” or “broken” or “overpowered”, but if you look back into the history of this game, you will soon realize that these cards are far from being the most broken card printed. If you look into Magic‘s past, you will see some things even more game-breaking: the power nine… and Jace, the Mind Sculptor.

So let’s stop looking at the current day for just a moment and look into yesteryear.

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New Set Announced!

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Force of Nature

The last set in the Ravnica block will be “Dragon’s Maze!” How interesting!

The picture in the announcement is likely of Ral Zarek, a blue-red planeswalker from the Duels of the Planeswalkers 2012 expansion set.  Izzet Planeswalker, huh?  This ought to be a very intriguing set.  One thing is for sure, the Izzet have been tinkering and it seems like Niv-Mizzet may have some kind of master plan, ala Nicol Bolas…

Here’s the link to the official announcement:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1101

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Have a Seat in the Brewpub!

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Force of Nature

Today I would like to start a regular feature called “The Brewpub” where I take a pool of cards selected around one idea and try to get a playable, competitive deck through a series of changes (and savage cuts).

For this first installment, I want to build a zombies deck that has options for the late game.  So often when playing Aggro Zombies (Rakdos, Jund, or Green/Black), the deck simply runs out of steam.  They start dropping Thragtusks and you just can’t win.  So to solve this problem I’m adding the Grimgrin/Gravecrawler/Rooftop Storm combo to the deck.  While mostly for fun, it can also be devastating if executed properly.

Here’s the initial pool of cards:

Initial Cuts:

Dream Twist: Just not as good as the other digger spells.
Ghoulcaller’s Chant: Has potential, but also potential to be dead.
Think Twice: Other spells are better.
Dissipate: Countermagic’s not exactly what we’re…

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