Source: Magic Photo by 2dropmtg
Source: Magic Photo by mtg_trader_la
Source: Magic Photo by prplprince
Source: Magic Photo by greven_ilvec
Source: Magic Photo by geekjutsu
3 down 10 more to go. Will have modern jund deck full of expeditions one day. #pucatrade #puca #expedition (PucaTrade is a new way to trade MtG cards online).
Source: Magic Photo by aquasniper27
Welcome back from the hustle and bustle of the holiday season. Whatever you celebrate, I hope that it was enjoyable.
Now, on to the important stuff. Gatecrash previews have started. I know that everyone is probably drooling over Gideon 2.0, or perhaps trying to break the newest three-mana Planeswalker, but I’m looking forward to re-vamping one of my oldest Commander decks for the new age of Ravnica… Experiment Kraj. I played Kraj online last night and most people expect a combo deck of some type… but that’s not how I play Kraj. I play Kraj much like I play Ghave, Guru of Spores. I like creatures, I like to make copies of creatures, and I like to put tokens on creatures. Kraj facilitates that very nicely with some of the interactions he can get into, but let’s look a little closer at one of those statements…
View original post 183 more words
I used to be way into Magic: The Gathering. I didn’t have a whole lot of cards; I didn’t have the money to buy them, but I used to play as much as I could. More than that, I sorted and shuffled and thought about Magic, and that’s where most of my love for it comes from.
I spent hours and hours putting together decks back then (some of which barely got played). The theming of decks was always more fun to me than the strategizing. As a result, most of my decks were designed less around winning and more around sticking to a theme: the bird-drake-dragon deck, the goblins-and-fiery-destruction deck, the zombie-and-rat-apocalypse deck. And even if I always lost, I had fun doing it.
The last time I played was in the eighth grade. So, yeah, it’s been a while.
View original post 848 more words
So I went to a gaming gathering a year ago and
got, like, five packs of Magic: The Gathering cards that I never opened learned I have a terrible memory. See below.
- 1 unopened pack Chandra Nalaar 30 cards red Planeswalkers
- 1 unopened pack Jace Beleren 30 cards blue Planeswalkers
- 1 Pink suede dice pouch
- 1 d20
- Probably some other random crap I have laying around
You want them? Cool! Let’s have a contest!
Head on over to The False Blue Magic Card Maker and make me a card. Tweet that card with the tag #FMGMTG, or leave it in the comments here. I’ll pick a winner and mail you these packs. Make it funny, make it feminist, use your own awesome art, or just pander to my obsessions with Mass Effect and Doctor Who.
Contest ends on Christmas Day, winner will be announced some time after…
View original post 9 more words
GP Toronto is over and Jund still reigns supreme. A lot of people have complained about Jund being the format’s dominant deck, Brian Kibler in particular hated that it was just a collection of good cards rather than a linear strategy, but that doesn’t mean it isn’t fun and there can’t be innovation. Lets take a look at how Jund has evolved over the last few events.
GP Lyon at the start of November was won by Jeremy Dezani piloting a “classic” Jund list. We can look at this list as the baseline Jund strategy.
2012 Grand Prix Lyon – 11/3
View original post 533 more words
Predator Ooze isn’t the best creature in Standard right now. However, it’s underplayed given that the format seems to be dominated by aggressive decks. An indestructible creature for GGG seems reasonable. Aggressive Green decks are already running Arbor Elf, so it can be cast with relative consistency on turn two. But when you consider the fact that it grows each time it attacks or kills a creature, it gets even better. Adding in Rancor, which is also already present in most Green-based aggressive builds, makes the card even better than that. While being good in a vacuum and with a little support doesn’t mean it should be played in standard, being good against most of the decks in standard does.
View original post 579 more words
For the 3 of you who read my original article on Shuffle Magic, you may be interested to hear an optional amendment to the rules. The intention of this alteration is to balance the game – as fun as the completely random nature of the original is, it would seem a tad unfair if your opponent dropped a Progenitus Turn 1, then followed up with Double Cleave turn 2 whilst you had dribbled out a couple of Islands.
The idea is that you have a number which keeps track of how much mana your shuffle cards would have cost in total so far. The rule is simple – you do not get a shuffle card if your number is greater than your opponent’s. We’ll call this number the ‘shuffle quotient’. I’m sure if this was an official variant this number would be called ‘guile’ or something, but I can afford no such elegance.
View original post 167 more words
When you take a look at a tournament-winning deck list, there are often cards that you just skip over and accept as a normal part of the deck; maybe it’s just some kind of removal, or perhaps it’s just a regular control-esque card. However, if you start to look at a lot of deck lists, you’ll notice that some of the same cards keep showing up; sometimes these cards show up in the sideboard or as singletons in the main, but they’re there. These cards are what I like to call the “underlyers”; and underlyer is card that has (or potentially can have) a large impact on the environment without really showing it. This means that the card isn’t particularly flashy, but it’s there, and it shapes how you play. To get my point across, it would probably be best to just show you.
View original post 1,226 more words
Okay, so perhaps the title of this post is a little aggressive, but it’s about getting some of the M:tG Duels of the Planeswalkers 2013 could this name be any longer to type online badges, which meant *gasp* having to play with other people, something that I’ve worked very hard to avoid ever since I quit playing WoW because of all the
idiots, um, jackasses, er… delightful younger players who were considerate and fun to play with sexist dickheads who probably hadn’t made it all the way through puberty yet.
Anyhow, I figured, hey, may as well knock out some online badges, because they’re pretty easy, and then I would have fuel for another blog, which I’m sure that you’ve been waiting to read. I opted for a two-headed giant game, which is where there are two people to a team, and they each play their hands at…
View original post 303 more words
Right now in standard, the metagame is still trying to figure itself out. While Bant Control, Jund Zombies and Rakdos Aggro seem to be the main contenders, with White Green Junk or Tokens coming in not far behind. There’s plenty of midrange in the mix, and the Geist of Saint Traft still casts a long shadow. It’s a tough scene, I’ll be the first to admit. My original plan was to use Champion of Lambolt and human tokens to scoot to early victories…but the lack of hexproof or shroud-granting enchantments meant that the Champion simply ended up being a bullet magnet for everything from Selesnya Charm to Pillar of Flame.With the lack of protection for the main card in my deck, I had to go back to the drawing board.
The crux of the problem seemed to be ease of access to effective removal…and lots of it. I banged…
View original post 629 more words